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Gurps 3rd edition star wars sourcebook
Gurps 3rd edition star wars sourcebook






People always seem to be in the right place at the right time (or wrong time, depending on how you look at it). Otherwise fatal accidents turn into “origins,” for example. Expect the Incredible: Synchronicities and happenstance seem to conspire on I.S.T. Among the effects of I.S.T.’s strange quantum instability are the following. into a force for evil or a dictatorship?) and tremendous opportunities for study. worldline’s reality poses tremendous obstacles for open contact (what if a reality quake knocks this world’s U.N. However, most of the Patrol and at least some of the Crisis Ministry staff believe that a world where seemingly anything can happen, from alien invasions to global mind control, is not a world they want knocking on Homeline’s door any time soon.įOUR-COLOR REALITY The bizarrely mutable nature of the I.S.T. worldline’s U.N., who could probably take it in stride and could use the help. Cheered by this, some factions in Infinity (and especially in UNIC) want to reveal the Secret to the I.S.T. Most of the superhumans on the “world-saving” end of the spectrum worked for an organization called the International Super Teams, the I.S.T., chartered (like Infinity) by this world’s U.N. Superhumans flew, battled costumed criminals, and saved their world fromĮxtinction on an almost monthly basis. Although imposing direction is always suspect when dealing with parachronics, the Scouts decided to jump into the coordinates that the math indicated would be the epicenter of this “quantum faultline.” The world they found there was bizarre even by Patrol standards, one straight out of the comic books. Less than a year ago, a team of Scouts was tracking a discontinuity in the equations underlying a series of alternates: worlds just a few “decimal places” out of what quantum parachronic theory predicted were their “correct” places. This Earth may be the most dangerous – and the most promising – that Infinity has yet discovered. and JOHN ZELEZNIK ® An e23 Game Aid for GURPS Your support of Illustrated by BOB STEVLIC the author’s rights is appreciated. Please purchase only authorized electronic editions, and do not participate in or encourage the electronic piracy of copyrighted materials. SCHROECK The scanning, uploading, and distribution of this material via the Internet or via any other means without the permission of the publisher is illegal, and punishable Edited by NIKOLA VRTIS by law. Written by KENNETH HITE and STEPHEN KENSON I.S.T.

gurps 3rd edition star wars sourcebook gurps 3rd edition star wars sourcebook

is copyright © 2009 by Steve Jackson Games Incorporated.

gurps 3rd edition star wars sourcebook gurps 3rd edition star wars sourcebook

Pyramid, Infinite Worlds, I.S.T., e23, and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated.








Gurps 3rd edition star wars sourcebook